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Question by Alfisti · Jul 22, 2017 at 05:06 PM · c#setactiveenablegame object

Disable Object and Enable by Distance from Player

Good afternoon everybody, I'm working in a script to enable/disable game objectes when they are far from player to increase the FPS. The script is done and have no errors, but he don't disable/enable the game objects, someone could help me? Thanks a lot.

using UnityEngine; using System.Collections; using UnityStandardAssets.Vehicles.Car;

public class DistanceDisabler : MonoBehaviour {

 public GameObject PlayerCar;
 
 public CarController PlayerScript;
 
 public float range = 15;
 
 public GameObject[] ObjectsToDisable;

 
 void Start()
 {
     PlayerCar = GameObject.FindWithTag("Player");
     PlayerScript = PlayerCar.GetComponent<CarController>();
 }
 
 void Update()
 {
     PlayerCar = GameObject.FindWithTag("Player");
     PlayerScript = PlayerCar.GetComponent<CarController>();
     float distance = Vector3.Distance(PlayerCar.transform.position, transform.position);
     {
         if (distance >=  range)
         {
             for (int i = 0; i < ObjectsToDisable.Length; i++)
             ObjectsToDisable[i].SetActive(false);
         }
         else
         if (distance <=  range)
         {
             for (int i = 0; i < ObjectsToDisable.Length; i++)
             ObjectsToDisable[i].SetActive(true);
         }
     }
 }

}

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Answer by Alfisti · Jul 22, 2017 at 05:32 PM

I think that I found the problem, but I'm get in other.

I add the "ObjectsToDisable[i]" in line:

float distance = Vector3.Distance(PlayerCar.transform.position, ObjectsToDisable[i].transform.position);

This should work, but the Unity get this error: "Assets/System/Utility/Scripts/DistanceDisabler.cs(26,84): error CS0103: The name `i' does not exist in the current context".

Replacing GameObject[] for one only one Game Object the script works fine, the problem are the multiples objects of GameObject[] that the script don't work. If someone could help thanks!

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