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Question by Feref2 · Jul 23, 2017 at 05:12 AM · emission

enableEmissions is obsolete now.

Anyone knows how to do it in Unity´s newest version? I have tried a lot of things, but nothing works.

Thanks for your time.

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avatar image CraigGraff · Jul 23, 2017 at 06:16 AM 0
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This works in Unity 2017.1:

 using UnityEngine;
 
 public class EnableParticleSystem : $$anonymous$$onoBehaviour {
 
     // Use this for initialization
     void Start () {
         ParticleSystem ps = GetComponent<ParticleSystem>();
         var em = ps.emission;
         em.enabled = true;
         ps.Play();
     }
     
 }
 

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Answer by AaronXRDev · Nov 02, 2018 at 07:26 PM

Is it possible to have the particles on their own GameObject and just use the standard .enabled code for it?

If not, the most recent documentation on the particle emission module can be found here: https://docs.unity3d.com/ScriptReference/ParticleSystem.EmissionModule-enabled.html

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