Unity Collision Returns child instead of parent object

I have a building object, with separate meshes under it as children as such —>
Building(Parent)

  • |—main structure
  • |—roof
  • |—window
  • |—base
    The main structure object has a box collider on it. Now, when I detect collision and try to output Debug.Log(col.gameObject.name) (col being a Collision instance), it gives me the name of the the main structure gameObject instead of the parent building object. I believe this is not what generally happens with Unity Collision. Does someone have any idea what is happening?

No, you will always get the name of the child. Only when a rigidbody is attached to the parent, then you will get the name of the parent.

When dealing with collisions with objects containing children, the first sub-object (if not the parent itself) with a collider that contains a NON kinematic rigidbody will be the object that returns the collision.