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Question by LeonP-S · Jul 24, 2017 at 11:26 PM · unity 5buildunityeditorbuild-errorc #

Running shell scripts Mac: POST BUILD

Hello, I have recently been working on a small Unity project. I have got everything working in the editor, however what seems not to be working is when I have built my app and any process that requires this code doesn't work, I am not too sure why. Any fixes?

 void Start () {
     ProcessStartInfo psi = new ProcessStartInfo(); 
     psi.FileName = Application.dataPath+"/MyShell.command";
     psi.UseShellExecute = false; 
     psi.RedirectStandardOutput = true;
     psi.Arguments = "";

     //All Arguments get passed but be careful, return data back in one ECHO!!!!!

     //psi.Arguments = "test"; 
     Process p = Process.Start(psi); 
     string strOutput = p.StandardOutput.ReadToEnd(); 
     p.WaitForExit(); 
     UnityEngine.Debug.Log(strOutput);
 }
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avatar image LeonP-S · Jul 24, 2017 at 11:39 PM 0
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This is what I have in my Player.log: https://pastebin.com/Q2LUrqfY

avatar image Zheroth · Jul 25, 2017 at 09:07 AM 0
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Have you already checked that the file you want is in the location you specified?

Note that Application.dataPath returns a different path depending on the platform, which could cause the file to be found in Editor but not on builds.

Just to rule it out, is the file you want in this location:

'/Users/leonps/Desktop/cApp.app/Contents/CheckInPlace.command'?

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