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Question by Mentalist4006 · Jul 01, 2011 at 11:43 PM · collisionrigidbodycollidertrigger

Can't add Rigidbody component because collision prevents it

In my script, whenever I hit a trigger with the right tag, I destroy the rigidbody for the player. I want the player get his rigidbody back by pressing a button and leap away from the trigger. The problem is because the player is still colliding with the trigger, I can't add the rigidbody back. How do I add a rigidbody even when the trigger will destroy it?

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Answer by aldonaletto · Jul 02, 2011 at 12:23 AM

You can use a boolean flag to indicate when the trigger can destroy the rigidbody - clear it when the rigidbody is destroyed, and set it when the player left the trigger:

 private var canKill = true;
 
 function OnTriggerEnter(x:Collider){
 
   if (canKill && x.tag == "???"){
     Destroy(rigidbody);
     canKill = false;
   }
 }


 function OnTriggerExit(){
 
   canKill = true;
 }
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avatar image Mentalist4006 · Jul 02, 2011 at 12:40 AM 0
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Thanks for the help!

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Answer by Dreamora · Jul 02, 2011 at 12:13 AM

set the layers on the collider of this object to ignore the triggers layer so it will not destroy it right away again, fire it out and then change the layer back

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