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Question by ObjectNo41 · Jul 26, 2017 at 08:37 AM · iosperformance64bitbuildings

unity ios armv7 & arm64 build performance diffrence

I have a problem with the arm64 build when building armv7 / arm64 in the same project.

  • Project setting
    1. IL2CPP setting

    2. Graphic API settings - Apply all the changes.

    3. NET 2.0 Subset Settings

    4. Strip Engine Code Setting

    5. Fast but no Exceptions setting

    6. Setting 60 FPS

  • test & compare (only occurs in arm64)
    1. i found while testing five blocks falling at constant speed

    2. falling block suddenly bounces occurs constantly.

    3. The same thing does not happen in Android builds.

    4. IOS occurs as a whole, but Iphone7s can be clearly seen splashing.

    5. There is no sudden change in the FPS displayed by XCode.

Test version: 5.4.5f1, 5.6.1f1, 5.6.2p3, 2017.1.0f3

profiler ( armv7 build / arm64 build) alt text

profiler.jpg (57.5 kB)
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