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Question by Mohd-Rizwan · Jul 27, 2017 at 10:56 AM · ontriggerexit

When my player pass the Box Collider , i want to "Is Trigger " uncheck, But it still check.. Help me to solve this problem..Here is my Script Screen Shot..

[1]: /storage/temp/98512-trigger-error.jpg

trigger-error.jpg (71.7 kB)
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Answer by korbul · Jul 27, 2017 at 11:01 AM

Problems like this are perfect to solve with a Debug.Log();

First questions that you have to ask is: Is that code being run?

I suggest you do these modifications:

 Debug.Log("In Trigger function");
 if(other.tag == "Player")
 {
      Debug.Log("tag is player");
      other.isTrigger = false;
 }

Now you can see if your code is run.

edit: also i noticed you are setting isTrigger on the "other" object. The other object is the player object. I think you want to disable trigger on the checkpoint object.

 getComponent<Collider>().isTrigger = false;

instead of other.isTrigger = false;

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