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Question by Alex__ · Jul 29, 2017 at 04:16 PM · audioaudiosourcefilter

Silencing one ear in Unity

I need to be able to turn off one ear entirely (at a time) for a project I'm working on. I've tried two methods but I have a very low residual hum that keeps coming out of my other ear when trying to do this.

So far I've tried the following, and neither works:

  • Setting panStereo to -1 or 1

  • Using OnAudioFilterRead and setting one of the interleaved samples to 0.0f

The only other idea I can come up with is re-generating the audioclips per channel, but that seems like a huge hassle. Any ideas?

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