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Question by LSPressWorks · Jul 31, 2017 at 08:38 PM · physics

Joints failing when the rotational constraints of a rigidy have been set.

The desired behavior is that, after a joint has been broken as intended, the object will NOT rotate along a particular axis, as it looks stupid and essentially make falling debris useless. It is NOT the joint that requires the restriction of angular movement on the depth axis, but the object itself. The joint is intended to break apart.

The objects are several rectangles (elongated cubes). They are connected with Hinge Joints. The instant the game starts, the joints fall part. If the constraints are not set, the joints hold, but the debris is inclined to rotate at random as it strike other bits of debris.

This only occurs when ANY of the object have Freeze Rotation set on ANY axis.

Solver iteration etc etc...did not help. Infinite break force did not help. Infinite Break torque has not helped. Clearing parents, scale and mass have not helped. Configurable joints and fixed joints also break. No, my application is NOT better suited in 2d physics. I have checked for existing answers.

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