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Question by Aspiforgreat · Aug 01, 2017 at 07:32 PM · shaderblender-exportingvertex shader

Vertex shader not working properly . Mesh weirdly emissive.

I painted some terrains in blender and exported them to unity. It took me a lot of headache and time to get it working properly as the vertex colors did not show at all until I downloaded vertex painter pro and tried the included shader which worked perfectly at first. Now when applying the same material with the same shader to other terrains painted in the same way it shows colors but weirdly shaded and absolutely annoyingly bright . Even Weirder the first terrain is still working perfectly even though it uses the same shader. The meshes are both not UV unwrapped and I have not generated Lightmap UVs. My Laptop isn't capable enough for it. Yet the colors worked perfectly as I said which makes it unnecessary for now. How can I fix this issue ? It's crucial that this gets fixed as soon as possible. Plz be specific when answering. Any other information will be provided as needed.alt text,alt text

bildschirmfoto-2017-08-01-um-195113.png (500.9 kB)
bildschirmfoto-2017-08-01-um-202232.png (522.4 kB)
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avatar image Cruxifo · Oct 06, 2017 at 04:50 PM 0
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Hey, I've got a similar issue, have you fixed it?

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