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Question by LegionIsTaken · Jul 02, 2011 at 10:48 PM · gameobjectsetactiverecursively

gameObject.SetActiveRecursively

Hello all.

I am not sure how to formulate the title since this is really weird. What I am doing is turning a weapon "On" and "Off" with gameObject.SetActiveRecursively(false); and gameObject.SetActiveRecursively(true); But the problem is "disturbing".

Allow me to explain as well is I can. I have this piece of code:

 if(CustomController.inWorthog)
     {
     print("Off");
     gameObject.SetActiveRecursively(false); // 1. If this is used. 2. If not used
     }
     if(!CustomController.inWorthog)
     {
     print("On");
     gameObject.SetActiveRecursively(true); // 1. This part wont execute 2. This will execute
     }

Which switches the weapon on and off depending on wheater or not the player is "inWorthog", but(and it is a big but) When using gameObject.SetActiveRecursively(false); above in the code the second part do not execute(this part:

 if(!CustomController.inWorthog)
         {
         print("On");
         gameObject.SetActiveRecursively(true);
         }
 
   

 

but if I leave gameObject.SetActiveRecursively(false); out(commenting it out) the second part second part executes fine. I do not know how to counter this.

Please it would mean a lot to me if you know a fix for this.

Legion, for we are many.

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Answer by Dreamblur · Jul 02, 2011 at 10:53 PM

When you run this line:

 gameObject.SetActiveRecursively(false);

you are deactivating your game object, which means this script, being attached to the game object that was deactivated, will stop running as well.

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avatar image LegionIsTaken · Jul 02, 2011 at 10:56 PM 0
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Thank you. Hah I did not think of that. Thank you for your time. :)

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