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Question by Boyaxchyan · Aug 11, 2017 at 06:52 AM · androidandroid buildadmobandroidpluginandroid-manifest

Cannot merge android manifests

I am making a game that uses google admob, but when building the apk, I get an erro several errors:

  1. Error: Error w$$anonymous$$le saving blame file, build will continue Error: The prefix "tools" for attribute "tools:overrideLibrary" associated with an element type "uses-sdk" is not bound. UnityEditor.HostView:OnGUI()

  2. AndroidSDKToolsException: Unable to merge android manifests. See the Console for more details. UnityEditor.Android.AndroidSDKTools.DetectErrorsAndWarnings (System.String logMessages, System.String errorMsg) UnityEditor.Android.AndroidSDKTools.RunCommandInternal (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.AndroidSDKTools.RunCommandSafe (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.AndroidSDKTools.RunCommand (System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.AndroidSDKTools.RunCommand (System.String[] sdkToolCommand, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.AndroidSDKTools.RunCommand (System.String[] sdkToolCommand, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.AndroidSDKTools.MergeManifests (System.String target, System.String mainManifest, System.String[] libraryManifests, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit) UnityEditor.Android.PostProcessor.Tasks.GenerateManifest.MergeManifests (UnityEditor.Android.PostProcessor.PostProcessorContext context, System.String targetManifest, System.String mainManifest) UnityEditor.Android.PostProcessor.Tasks.GenerateManifest.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.HostView:OnGUI()

And also here's the AndroidManifest.xml in plugins/android:

https://pastebin.com/ja4JsFvb

Can anybody help me?

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Answer by liortal · Aug 24, 2017 at 05:37 AM

What Unity version are you working with? I believe t$$anonymous$$s has to do with the build-tools version you have installed w$$anonymous$$ch uses a new manifest merger, w$$anonymous$$ch means that your AndroidManifest will be "broken".

See more info in t$$anonymous$$s link: https://issuetracker.unity3d.com/issues/android-unity-fails-merging-android-manifest-with-sdk-tools-26-dot-0-2

Possible solutions for t$$anonymous$$s issue:

  1. Downgrade your version of Android build tools. See t$$anonymous$$s link on how to do that.

  2. Modify your Manifest to match the new namespace declaration

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