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Question by IamJarek · Aug 03, 2017 at 08:16 AM · c#script.gamesound

How to stop sound on trigger exit?

Hi! I want to made C# script that will play wind sound when I stay in trigger, but I don't know how to stop sound when I exit the trigger. It's my script:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Wind : MonoBehaviour {
     public AudioClip sound;
     public GameObject Player;
 
     void Start () {
        
     }
 
     void Update()
     {
 
     }
 
     void OnTriggerStay(Collider other)
     {
         float Player_x = Player.transform.position.x;
         float Player_y = Player.transform.position.y;
         float Player_z = Player.transform.position.z;
         if (other.tag == "Player")
         {
             AudioSource audio = GetComponent<AudioSource>();
             AudioSource.PlayClipAtPoint(sound, new Vector3(Player_x, Player_y, Player_z));
         }
     }
     void OnTriggerExit(Collider other)
     {
        
     }
     
 }
 
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Answer by Timo326 · Aug 03, 2017 at 08:53 AM

Use onTriggerEnter to start the sound and onTriggerExit to stop the sound.

 void OnTriggerEnter(Collider other)
      {
          float Player_x = Player.transform.position.x;
          float Player_y = Player.transform.position.y;
          float Player_z = Player.transform.position.z;
          if (other.tag == "Player")
          {
              AudioSource audio = GetComponent<AudioSource>();
              AudioSource.PlayClipAtPoint(sound, new Vector3(Player_x, Player_y, Player_z));
          }
      }
      void OnTriggerExit(Collider other)
      {
           AudioSource audio = GetComponent<AudioSource>();
           audio.Stop();
      }
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