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Question by $$anonymous$$ · Aug 03, 2017 at 09:34 AM · androidiosmonodevelopplatform-supportregion

Rename code inside platform dependent compilation region

In Monodevelop when renaming methods in platform dependent regions regions that aren't active doesn't change. In the example below, if I change the name on PrintAndroidOrEditor(); to for example DebugLogAndroidOrEditor(); only the name of the function and the call in the UNITY_ANDROID section will be changed - but not the code inside the UNITY_EDITOR section. Se example below:

Before:

     void Start ()
     {
         #if UNITY_IOS
         PrintIOS();
         #elif UNITY_ANDROID
         PrintAndroidOrEditor();
         #elif UNITY_EDITOR
         PrintAndroidOrEditor();
         #endif
 
     }
 
     void PrintAndroidOrEditor() 
     {
         Debug.Log("On android or editor");
     }
 
     void PrintIOS()
     {
         Debug.Log("On iOS");
     }



After:

     void Start ()
     {
         #if UNITY_IOS
         PrintIOS();
         #elif UNITY_ANDROID
         DebugLogAndroidOrEditor();
         #elif UNITY_EDITOR
         PrintAndroidOrEditor(); // This line was not changed
         #endif
 
     }
 
     void DebugLogAndroidOrEditor() 
     {
         Debug.Log("On android or editor");
     }
 
     void PrintIOS()
     {
         Debug.Log("On iOS");
     }


Wanted result:

     void Start ()
     {
         #if UNITY_IOS
         PrintIOS();
         #elif UNITY_ANDROID
         DebugLogAndroidOrEditor();
         #elif UNITY_EDITOR
         DebugLogAndroidOrEditor(); // This line changes as well
         #endif
 
     }
 
     void DebugLogAndroidOrEditor() 
     {
         Debug.Log("On android or editor");
     }
 
     void PrintIOS()
     {
         Debug.Log("On iOS");
     }


Thanks!

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