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Question by Twiixyfr · Aug 03, 2017 at 01:17 PM · animationrigging

How can i add a new mesh with new bones on a existing rig both in humanoid

Hello, first of all sorry for my english i do my best. So im a programer who want to do an animation on my humanoid rig (i think its necessary for layer properly ?) in Blender, but i have also a gun mesh and it's bones inside this rig for moving the mag and cie, so it work if i put it in Unity, but if i put the animation on a rig who don't have the gun bones but still both in humanoid, it doesn't work, i can just make it child of the hand but the mag is not moving. How i can handle that ? Just by creating some extra bones in blender and animating all my gun inside one rig by just changing the mesh or unity have a better way to add bones to an existing rig, and enable/disable inside unity ? I would like to do a gun switch of alot of weapon and of course use some layer. Btw the 2 rig are extacly the same, except for the gun bones wich are not children of the humanoid bones. Thanks for your answer.

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Answer by FortisVenaliter · Aug 03, 2017 at 09:42 PM

Generally, you don't have them in one mesh. Make the gun a separate mesh with it's own separate animations, then parent it to the hand in Unity.

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avatar image Twiixyfr · Aug 04, 2017 at 03:14 PM 0
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Yeah i tought about that, but in Blender if i don't have the same rig it's kinda hard to animate because i don't have the hand and arm anymore, but i will try thank

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