Array out of range

Hi everyone, I did a script. Basically, it must allow AI(enemy) to follow a path through waypoint system but when I start the game, I have the error, Array out of range. I know what this mean but I don’t know how to resolve it. If someone can help me :wink:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class EiMovement : MonoBehaviour {

public static Transform[] wayPoints;
private Transform target;

public float speed;
private int wayPointIndex;

// Use this for initialization
void Awake () {

	wayPoints = new Transform[transform.childCount];

	for (int i = 0; i < wayPoints.Length; i++) {
		wayPoints *= transform.GetChild (i);*
  •   }*
    
  • }*
  • void Start(){*
  •   target = wayPoints[0];*
    
  • }*
  • // Update is called once per frame*
  • void Update () {*
  •   Vector3 dir = target.position - transform.position;*
    

_ transform.Translate (dir.normalized * speed * Time.deltaTime);_

  •   if (Vector3.Distance(transform.position, target.position) <= 0.2f){*
    
  •   	goNextWayPoint ();*
    
  •   }*
    
  • }*

  •   	void goNextWayPoint(){*
    
  •   if (wayPointIndex == wayPoints.Length -1) {*
    
  •   	Destroy (gameObject);*
    
  •   	return;*
    
  •   }*
    
  •   wayPointIndex++;*
    
  •   target = wayPoints[wayPointIndex];*
    
  • }*

}
Sorry for language

I solved the problem at 50%, I put the target Transform on public state, so I can assign the waypoint prefab, now the only problem that I have is “Array out of range”