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Question by DuckMaestro · Jul 04, 2011 at 12:13 AM · parentcomponent

How to clone or re-parent a Component?

I'd like to re-parent a Component, or to clone an existing Component and attach it to some other GameObject.

I have tried GetComponent<T>().transform.parent = myNewParent.transform but t$$anonymous$$s will not work because the documentation says transform is the parent GameObject's transform.

Looking at GameObject.AddComponent(...), I can only pass in a type, not an existing instance of a Component.

Is it possible to re-parent a Component and if so how?

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Kylotan
josencv
NeatWolf

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Answer by BerggreenDK · Jul 04, 2011 at 12:37 AM

I dont t$$anonymous$$nk you need to move it.

If you know what Component you want. You can just ADD it to the GameObject you want. If you need the values equal, you can make a simple script that copies those after adding the GameObject.

The GameObject

http://unity3d.com/support/documentation/ScriptReference/GameObject.html

Add Component

http://unity3d.com/support/documentation/ScriptReference/GameObject.AddComponent.html

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josencv

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avatar image Bunny83 · Jul 04, 2011 at 12:48 AM 0
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right, that's the only way.

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Answer by Bunny83 · Jul 04, 2011 at 12:47 AM

Short answer is: No!

The owner of a component can't be changed.

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Kylotan
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Answer by team_eden · Dec 27, 2013 at 07:55 PM

Alternatively you can turn off the object's mesh renderer, and collider, until the particle cycle finishes; then, destroy the object. -TE

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Answer by NeatWolf · Dec 26, 2016 at 07:14 PM

After 3 years, is there any other viable solution other than reinstancing all components on the target GameObject and restoring their values?

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