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Question by Hydropulse17 · Aug 07, 2017 at 11:37 PM · physicscolliderplatformercollison

How to recheck collision?

I can't find anyway to check if there is currently a collision between two objects. I have a ball that is controlled by the user. OnCollisionEnter with a platform makes some variables true, necessary for my dynamic jumping system. OnCollisionExit also causes some variables to change. However, the platforms are moving, and will even move through each other. There is a bug w$$anonymous$$ch disallows the player to jump even if he is currently in contact with a platform because OnCollisionExit was called when another platform passed underneath it. The only solution I can t$$anonymous$$nk of is to check for a collision manually, w$$anonymous$$ch doesn't seem to be possible.

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avatar image niorg2606 · Aug 07, 2017 at 11:41 PM 0
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Have you checked OnTriggerStay?

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Answer by Fendyk · Aug 07, 2017 at 11:59 PM

You can use OnTriggerStay or OnCollisionStay. It will check collision every frame. However, OnTriggerStay works a bit different.

https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnTriggerStay.html https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnCollisionStay.html

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