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Question by shahafvg · Aug 08, 2017 at 09:51 AM · findloadlevelasyncdonotdestroy

using donotdestroy not working, with an object

As detailed, im using donotdestroy on an object(which exists for sure after checking), but it dosent move it to the next scene, i do not know what is the problem here some of the code:

GameObject go = GameObject.Find ("Utah"); StateCode rc=go.GetComponent (); DontDestroyOnLoad(rc);

then im calling this:

SceneManager.LoadSceneAsync ("decision");

but for some reason, it dosent move to the next scene...

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Answer by Bunny83 · Aug 08, 2017 at 10:12 AM

Are you sure that your gameobject is a toplevel gameobject? DontDestroyOnLoad has no effect on child objects. It has to be called on objects that are located directly in the scene. The object and all it's children will stay.

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avatar image shahafvg · Aug 08, 2017 at 10:45 AM 0
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it is a child, what can I do in that case?

avatar image Bunny83 shahafvg · Aug 08, 2017 at 02:02 PM 0
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Well, if you only want to keep the child object, just unparent it. How would you keep a child of an object that you don't want to keep. This is like you want to keep the soda but without the bottle. If you throw the bottle into the trash, the soda is gone as well. If the bottle should be removed but you want to keep the soda you have to get the soda out first ^^.

avatar image shahafvg Bunny83 · Aug 08, 2017 at 02:06 PM 0
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so I should do it to the parent and then the child?

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