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Question by thanuras · Aug 11, 2017 at 06:47 AM · androidaugmented-realityrecording

EveryPlay not recording on Android 7

I have a AR app that runs on both Andriod and IOS. It was all good until a customer report a bug saying she can't get the recording to work. Then I manage to replicate the issue with the same phone. It was a Huawei phone running Andriod 7. When I was debugging the issue it was saying "everyplay supported = True ready for recording: False". Any ideas why this is failing on this type of devices??

This is what the debug log says with my debug text :

5480 5502 I Unity : everyplay supported = True ready for recording: False 5480 5502 I Unity : (Filename: ./artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) 5480 5502 I Unity : everyplay supported = True ready for recording: False 5480 5502 I Unity : (Filename: ./artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) 5480 5502 I Unity : FIND All files 5480 5502 I Unity : (Filename: ./artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) 5480 5502 I Unity : Destination: 5480 5502 I Unity : (Filename: ./artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) 5480 5502 I Unity : ArgumentException: An empty file name is not valid. 5480 5502 I Unity : Parameter name: sourceFileName 5480 5502 I Unity : at System.IO.File.Copy (System.String sourceFileName, System.String destFileName, Boolean overwrite) [0x00000] in :0 5480 5502 I Unity : at System.IO.File.Copy (System.String sourceFileName, System.String destFileName) [0x00000] in :0 5480 5502 I Unity : at ToolBarManager+c__Iterator5.MoveNext () [0x00000] in :0 5480 5502 I Unity : 5480 5502 I Unity : (Filename: Line: -1)

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