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Question by Mun-Yeong-Seok · Aug 13, 2017 at 08:43 PM · texturemodelsmoothmodel importing

The model looks smooth.

alt text

The right model is the downloaded model, and the left model is the model i created. As you can see from the picture, the model I made looks smooth. How do I make my model look distinct like downloaded model? It looks smooth even if the options of 'Mesh Renderer', 'Texture', 'Mesh Import Settings' are set equal. I imported the .max file directly. (used 3ds max 2018)

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avatar image Cherno · Aug 13, 2017 at 09:16 PM 0
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In the $$anonymous$$odel import settings, set it so the normals are not imported. You can also clear all normal/Smoothing groups in your 3d modelling application directly.

However, the right model doesn't look like it has no smoothing groups / Shared normals at all... You might want to experiment with the normal smoothing threshold in the moel import settings to get the look.

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