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Question by unityRookie · Mar 27, 2010 at 03:23 PM · scenebuildpipeline

Possible for one web player to load scenes created in different projects?

I have a multi-level/scene game in w$$anonymous$$ch each level of the game was made in a different unity project. So when they finish level 1, load level 2, etc., where levels 1 and 2 are from different projects. I can't figure out now though how to load these scenes dynamically during the game, or if it's even possible. I've tried (from the documentation)

// Build a streamed unity3d file. T$$anonymous$$s contain one scene that can be downloaded // on demand and loaded once it's asset bundle has been loaded. BuildPipeline.BuildPlayer( ["Assets/DynamicallyLoadedScene.unity"], "DynamicallyLoadedScene.unity3d", BuildTarget.WebPlayer, BuildOptions.BuildAdditionalStreamedScenes);

T$$anonymous$$s builds the scenes fine. But when I try to run the main program that will load the dynamic scene, I get the error "Level DynamicallyLoadedScene.unity couldn't be loaded because it is not added to the build settings." w$$anonymous$$ch I know is because I don't have the dynamic scene in the build settings (obviously it can't go there because t$$anonymous$$s scene is from a different project). Is there any way to do t$$anonymous$$s?

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Answer by Spoiltos · May 12, 2010 at 04:01 PM

Yes it is possible, you just need to call getter function in assetBundle that contains your scene.

void OnSceneBundleLoaded(WWW www) { AssetBundle DammyLocalVariable = www.assetBundle;

 Application.LoadLevel("SceneName");

}

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avatar image diekeure · Aug 04, 2013 at 11:51 AM 0
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I have the same problem, but this is not a valid solution.

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