• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Aug 14, 2017 at 07:10 AM by fafase for the following reason:

Timer question

avatar image
0
Question by ProductDelta · Aug 14, 2017 at 07:08 AM · unity 5scripting problemscript.

Slowing or putting a timer on script

I have a block of code that will make my turret shoot when it sees the enemy within a certain distance however it is shooting WAAAAAY too much anyway to slow it down?

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class A2Script : MonoBehaviour {
 
     GameObject[] enemies;
     public GameObject player;
     string Enemytag = "Enemy";
     GameObject CurrentTarget;
     private Vector3 target;
     float count = 1;
     public float range = 15;
     public Rigidbody projectile;
     public GameObject rightGun;
     public GameObject leftGun;
     
     void Update () {   
         MoveTurret();
     }
 
     GameObject MoveTurret()
     {
         enemies = GameObject.FindGameObjectsWithTag(Enemytag);
         foreach (GameObject enemy in enemies)
         {
             float dist = Vector3.Distance(player.transform.position, enemy.transform.position);
             float minDistance = Mathf.Infinity;

             if (dist < minDistance)
                 {
                     Rigidbody clone;
                     Rigidbody cloneRight;
 
                     minDistance = dist;
                     CurrentTarget = enemy;
                     target = CurrentTarget.transform.position;
                     transform.LookAt(new Vector3(target.x, transform.position.y, target.z));
                     if (minDistance == dist && CurrentTarget == enemy && dist <= range)
                     {
                         clone = Instantiate(projectile, rightGun.transform.position, transform.rotation) as Rigidbody;
                         cloneRight = Instantiate(projectile, leftGun.transform.position, transform.rotation) as Rigidbody;
                         clone.velocity = transform.TransformDirection(Vector3.forward * 10);
                         cloneRight.velocity = transform.TransformDirection(Vector3.forward * 10);
                     }
                 }
             
         }
   return CurrentTarget;  }
 }

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image fafase · Aug 14, 2017 at 07:09 AM 0
Share

You're doing it each frame. You need to set a timer to prevent the shooting. There are many ways to do so, just google "Timer in Unity".

0 Replies

  • Sort: 

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

171 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Points-Counter Problem 2 Answers

Attach to other coordinat SpringJoint2D from code. 0 Answers

Playmaker: How to use and get variables from other visual scripting or C#? 1 Answer

[Shooting shots Scripting] How to make the compiler know that I mean the empty quad by the Public Transform? 0 Answers

Non stopping point - counter 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges