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Question by Gundi · Aug 14, 2017 at 06:55 AM · gameobjecttimescalemouseovergetmousebutton

Pause my game with a game object!

Hello, I would like my game to pause when clicking on a game object ( not gui button).

I've tryed tons of things but nothing worked.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class pause : MonoBehaviour {
     
     public bool paused;
 
     // Use this for initialization
     void Start () {
         paused = false;
     }
     
     // Update is called once per frame
     void Update () {
         
         if (Input.GetMouseButtonUp(0)){
             paused = !paused;
         }
         if (paused) {
             Time.timeScale = 0;
             AudioListener.pause = true;
         }
         else if (!paused) {
             Time.timeScale = 1;
             AudioListener.pause = false;
     }
 }
 }
 

Can somoene help me out please? He would be my god!

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