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Question by JOYBOX_IT · Aug 14, 2017 at 07:59 AM · gameobjectpositionvector3

gameobject transform position doesn't return the same vector3

Hello, i try to compare a gameobject position x and z of two objects.

When i log myGameObject.transform.position the console return the real Vector3 of the object like this : (0.0, 2.5, 0.0)

So, when i log myGameObject.transform.position.z the console doesn't return the same float : 0.0f return -8.700782E-07 if i Log(position.x, position.y, position.z) unity console return something like this : -9.602664E-07 2.503576 -8.700782E-07

How can i find the real Vector3 position.z ? ( in this context mygameobject instance is positioned on z at 0.0f )

And... Do you know why position.z returns that value (-8.700782E-07) ?

Thanks and have a nice Day !

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avatar image unity_BkzKW1GPXqMERw · Dec 23, 2018 at 03:09 PM 0
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i have same problem anyone help ???

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Answer by fiterpilot · Aug 15, 2017 at 12:35 AM

Try setting a variable to hold on to position.z .

 void Update(){
    float zCoord = position.z
    Debug.Log(zCoord);
 }
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Answer by JOYBOX_IT · Aug 16, 2017 at 12:28 PM

Hello fiterpilote and thank you for your response ! i've tried your solution with a float but it doesn't change anything.

i've tried with the localPosition but there is no effect... When i Log transform.position unity return (0.0, 2.5, 0.0) when i set a float like your exemple : float zCoord = transform.position.z the unity console Log that value : -8.700782E-07

Any other idea ? Thanks, Simon.

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