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Question by Renarts_ · Aug 14, 2017 at 05:42 PM · scripting problemnot workingscript error

can't change float value from OnTriggerEnter

code when i go in collider Debug shows the text but time is not added :p

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 public class LevelTimer : MonoBehaviour {
 public Text text;
 public float timeLeft = 30.0f;
      void OnTriggerEnter(Collider other) {
     timeLeft += 10f;
          Debug.Log("hit?");
      }
      void Update()
      {
          timeLeft -= Time.deltaTime;
          text.text = timeLeft.ToString("0");
          if(timeLeft < 0)
          {
              
          }
      }
 }
 

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Answer by fiterpilot · Aug 15, 2017 at 12:27 AM

Is the time changing on the script just not visually in game?? If so try removing the "0" in .ToString();

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