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Question by ericj86 · Aug 17, 2017 at 10:05 PM · particles

ParticleSystem does not contain a definition for minEmission error

Hi I fixed a lot of my compile errors but t$$anonymous$$s one I don't understand. I changed ParticleEmission to ParticleSystem to fix the compile error, and then it said ParticleSystem doesnt contain a definition for minEmission.

error CS1061: Type UnityEngine.ParticleSystem' does not contain a definition for minEmission' and no extension method minEmission' of type UnityEngine.ParticleSystem' could be found. Are you missing an assembly reference?

 meshParticles.transform.GetC$$anonymous$$ld (0).GetComponent<ParticleSystem> ().minEmission = laserDistance * 3;
 meshParticles.transform.GetC$$anonymous$$ld (0).GetComponent<ParticleSystem> ().maxEmission = laserDistance * 3;


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Answer by M-G-Production · Aug 17, 2017 at 10:20 PM

It looks like minEmission is now deprecated... Perhaps t$$anonymous$$s could help?

ParticleSystem.emission

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Answer by ericj86 · Aug 17, 2017 at 10:51 PM

Yes that helps, thanks. That doesnt mention about the min and max emission though. Would that be set using ParticleSystem.Burst(); ?

I t$$anonymous$$nk I fixed it. Does t$$anonymous$$s look right?

 ParticleSystem ps = GetComponent<ParticleSystem> ();
                 var em = ps.emission;
 
                 em.enabled = true;
                 em.SetBursts(
                     new ParticleSystem.Burst[]{
                         new ParticleSystem.Burst(laserDistance * 3, 100),
                         new ParticleSystem.Burst(laserDistance * 3, 100)
                     });
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