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Question by PersianKiller · Aug 18, 2017 at 01:00 PM · c#sound

how can mute all sounds in the Scene?

It's my code to play a sound and it works fine.

 public AudioSource sound1;
 public AudioSource sound2;
 public AudioSource sound3;
 public AudioSource sound4;



 public void Sound1(){

     sound1.Play ();

 }

public void Sound2(){

     sound2.Play ();

 }

public void Sound3(){

     sound3.Play ();

 }

public void Sound4(){

     sound4.Play ();

 }

they work fine how could I mute them when I click on a button? I mean I can use sound.volume = 0; ,but I have to use it for all of them ? any idea?

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avatar image herDev · Aug 18, 2017 at 01:11 PM 0
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Hi, What you could do is have your audio source on it's own game-object and create an instance of it every time you want to play the sound. So, when an audio event happens a method is called in some sort of audio controller script that instantiates the audio source game-object. You will need to work out how you want to handle the instances (pooling, caching, etc.,). To keep things simple the audiosource game-object could just expire (be deactivated) with a co-routine once the sound has finished playing. Hope that makes sense. Best of luck!

avatar image PersianKiller herDev · Aug 18, 2017 at 01:19 PM 0
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Hi dear,I just made this code public AudioSource buttonClick; public AudioSource buttonClick1; public AudioSource buttonClick2; public AudioSource buttonClick3;

public void ButtonClick(){ buttonClick.Play (); }

public void ButtonClick1(){ buttonClick1.Play (); } public void ButtonClick2(){ buttonClick2.Play (); } public void ButtonClick3(){ buttonClick3.Play (); }

Is it Ok to do something like this?

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Best Answer

Answer by J_LTD · Aug 18, 2017 at 01:58 PM

You could just disable the audio listener via the script

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avatar image PersianKiller · Aug 18, 2017 at 02:05 PM 0
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thanks but how could I do this?

avatar image PersianKiller · Aug 18, 2017 at 02:06 PM 0
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 AudioListener.volume = 0; aha thanks :)
avatar image J_LTD PersianKiller · Aug 18, 2017 at 02:08 PM 0
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