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Question by Futtureman · Aug 19, 2017 at 10:12 AM · uicanvascollider2dtransform.positionui image

Transform translate not working properly in Canvas

     private void OnTriggerEnter2D(Collider2D collision)
     {
         collision.gameObject.transform.SetParent(transform);
         collision.GetComponent<DragHandler>().enabled = false;
         collision.gameObject.transform.Translate(transform.position); 
     }

I want to set collided object's position to base object's position. But collided object's position not set properly in canvas.

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avatar image hexagonius · Aug 19, 2017 at 11:33 AM 0
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Translate offsets a transform by the given vector. What you need to do is just setting the localPosition to Vector3.zero

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