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Question by Unique-Player · Aug 20, 2017 at 03:13 PM · shaderswireframe

Specific wireframe edges highlight

Hello everyone. I want to get toony look of my model in Unity like in cartoons. alt text

Standard toon shaders do not give t$$anonymous$$s effect, they just outline a mesh. I used some wireframe shaders but they also show unnecessary edges. I wonder is there any way to $$anonymous$$ghlight only that edges that i want to. Also i can reach t$$anonymous$$s by adding additional polygons and making them black or by drawing lines directly on the texture but these methods have cons, when we look at the model close lines are too big, if look from far they even can not be seen.

Some 3d softwares, like sketchup shown on the image, show model in viewport in t$$anonymous$$s way.

Any help would be appreciated. Thank you for your attention.

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