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Question by Rentrax · Aug 20, 2017 at 10:04 PM · c#animatorcomponent

Script is losing component on runtime

I have script that controls animator. When I press play script loses component attachment. How to repair it?

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avatar image unidad2pete · Aug 20, 2017 at 10:13 PM 0
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Explain better please. Your gameObject with your script is losing the script or your variables assigned on the inspector on your script lose they references ? And can you share code and tell us what objects with what scripts have you ?

avatar image Rentrax · Aug 20, 2017 at 10:24 PM 0
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Code is pretty simple. I think it is correct. using System.Collections; using System.Collections.Generic; using UnityEngine;

public class dip : $$anonymous$$onoBehaviour { public Animator anim; public static bool dips=false; double str1=pushupscenecont.str; public static double trudnosc; public static double bonussily=0.2; // Use this for initialization void Start () { anim = GetComponent(); }

 // Update is called once per frame
 void Update()
 {
     trudnosc = 70 / siła.sila;
     double str1=siła.sila;
     if (str1 >= 1 && energia.energy > trudnosc) {
         dips = true;
     

     } else {
         dips = false;
     
     }
 }
 void On$$anonymous$$ouseDown()
 {
     if(dips==true)
     {
         anim.Play ("dips");
         energia.energy -= trudnosc;
         siła.sila += bonussily;
         bonussily = bonussily * 0.97;
     
     }
 }
 }

I attach this script to button and attach an animator. In my scene I have 6 buttons that play other animation, but the code looks almost the same as this one. I will attach ss; alt text After I press play button my script lose animator component. It looks like this; alt text

zrzut-ekranu-38.png (261.7 kB)
zrzut-ekranu-39.png (242.6 kB)

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Answer by unidad2pete · Aug 20, 2017 at 10:44 PM

Your code:

 void Start () { anim = GetComponent(); }
 
 

Is setting the anim to heerself component, try delete that code: If not works when deletes the code, change to this:

 void Start ()
     {
         anim = GameObject.Find("postac (1)").gameObject.GetComponent<Animator>();
     }  // Make sure the name is exactly like the object in scene with the animator
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