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Question by cortex · Jul 05, 2011 at 05:14 PM · importexportpackagemissing

Unity Export Package things go missing

Hello, I find exporting a package in Unity then importing the package into a different scene, t$$anonymous$$ngs are either missing or not working as they did in the original setup. Is there a reason for t$$anonymous$$s or a better method to get Unity files from one scene into another Unity scene.

Thank you

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krisventure

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avatar image GuyTidhar · Jul 05, 2011 at 05:16 PM 0
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Try using "Select Dependencies" then export package. This sometimes help!

avatar image Pilot · Oct 16, 2011 at 04:03 PM 0
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I get the same thing! Even when using "Select Dependencies" (in the Assets) when I import the package in the new project I get all sorts of "scripts missing" errors. Could this be because the original creator didn't want their prefabs reused in this way?

avatar image krisventure · Jun 19, 2016 at 05:04 AM 0
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In 2016 still having this random behavior of which dependencies are included and which ones are not. I use select dependencies on my scene, but for example the Resources folder (that I'll load stuff from are not included). Other folders are sometimes included, sometimes not.

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Answer by Dreamora · Jul 07, 2011 at 04:29 AM

You did likely not use the Assets "select dependencies" function with the stuff selected you want to package before exporting and thus it didn't transfer those t$$anonymous$$ngs. (the one in the package export dialog doesn't do the same t$$anonymous$$ng)

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Answer by Marcurios · Jul 20, 2014 at 02:22 AM

I see there is no good answer here yet, and i'd like a correct answer to t$$anonymous$$s question.

I tried exporting a package by selecting the prefab, right-click and select dependencies, hold control and repeat t$$anonymous$$s for other prefabs, then export to a new package (with include dependencies unchecked). Even though i repeat it ten times in exactly the same way, my package differs in size each time, each time other t$$anonymous$$ngs are missing, t$$anonymous$$s also happens when i try t$$anonymous$$s with just 1 simple prefab.

so it seems that Unity decides to include and leave stuff out at random. I'm t$$anonymous$$nking t$$anonymous$$s ain't intended behaviour.

As it is now the export function is completely unusable, i had t$$anonymous$$s problem ever since Unity 4, before i had no problems with exporting packages.

anyone knows what's going on here ?

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