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Question by Mattinton · Aug 24, 2017 at 10:41 PM · collisionrigidbodymeshoncollisionenteroncollisionstay

OnCollisionEnter returning incorrect collision points

Hi,

I am using OnCollisionEnter to get the points where my object intersects with a plane. Specifically my island intersecting with a 'water' plane. I then use those coordinates to create a mesh that gives a froth effect. This works perfectly when the island has no rotation! But when I give it x or z rotation. OnCollisionEnter fails to provide the correct collision points! What can I do to fix this?

Rotation in the y axis is fine. alt text

Rotation in x or z axis not fine alt text Thanks

capture1.png (199.1 kB)
capture2.png (202.9 kB)
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