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Question by mlarkins · Aug 25, 2017 at 06:48 PM · 2duirenderingcanvaslinerenderer

LineRender width not consistent across resolutions

I have a LineRenderer as a c$$anonymous$$ld of a canvas. If I remove "Use World Space," on the LineRenderer, the endpoints correctly stay anchored to the canvas as I switch to various resolutions (they stay at the same relative positions). The width however, does not locally stay consistent.

For instance if the width is set to 0.12 at 1920x1080, it needs to be set to 0.09 at 1134x750 in order to match the space it takes up on the canvas. For 2048x1536 it needs to be set to 0.06.

What is the proper way to make line render widths remain consistent to the canvas across different resolutions?

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avatar image hexagonius · Aug 26, 2017 at 03:45 AM 0
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avatar image mlarkins · Aug 28, 2017 at 03:03 PM 0
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avatar image misher · Aug 29, 2017 at 01:02 PM 0
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Answer by ChrisBellU · Sep 12, 2018 at 11:01 AM

Hit t$$anonymous$$s problem just now (2018.2.5). The width isn't scaled with the LineRenderer even if the line is locally scaled.

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