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Question by Lucasr07 · Aug 27, 2017 at 04:07 AM · erroraddforcecompiler

depois de compilado a força do "addforce" muda!// after compiling the strength of the "addforce" changes!

eu criei um game 2D, porém depois de compilado os objetos onde eu apliquei "addforce" ficam mais rápidos que o normal. alguém sabe oque pode ser?

I created a 2D game, but after compiling the objects where I applied "addforce" get faster than normal. Does anyone know what can it be?[google translate]

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Answer by hexagonius · Aug 27, 2017 at 06:40 AM

One reason I have in mind is that you call AddForce without normalizing it with FixedDeltaTime. Since the game can run differently fast applying e.g. 5 as a force makes a difference if it's running 60 fps or 250.
Multiply by FixedDeltaTime (I assume you run AddForce in FixedUpdate)

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avatar image Lucasr07 · Aug 27, 2017 at 03:02 PM 0
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Thanks @hexagonius , I was able to solve the problem by doing what you suggested. I multiplied the "addforce" by "Time.deltatime" [GOOGLE TRANSLATE].

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