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Question by JuRay · Aug 27, 2017 at 08:37 AM · c#scripting problemscript.line rendererlaser beam

The laser problems

(google translate)

Tasks:

  1. Make a beam of laser that is tied to the ship's weapon and moves with it. (Done)

  2. Clicking the mouse creates a continuous beam at the cursor position. (Made partially, I have a problem with #4)

  3. Upon contact with the collider, the creation of the beam stops at the point of the collider. (Made partially, I have a problem)

  4. If the laser does not touch any collider, then the laser goes into the distance of the mouse position. (This is the main problem)

Problems:

  • (3) The beam ignores a collision with the collider if the mouse cursor is aimed at the object behind this collider. i.e. the beam passes through the collider.screenshot

  • (4) The ray is not created in an empty space.

How to direct a beam to the cursor point with a given length? Why does the ray pass through the object?

I'm new to programming. Teach me senpai.

 void Start()
     {
         laser = GetComponent<LineRenderer>();
         laser.material = laserMaterial;
         laser.widthCurve = laserWidth;
         laser.SetPositions(laserPos);
     }
 
     void Update()
     {
         Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
         laser.SetPosition(0, transform.position);
 
         if (Input.GetMouseButton(0))
             {
                 laser.enabled = true;
                 if (Physics.Raycast(ray, out hit))
             {
                 laser.SetPosition(1, hit.point + hit.normal); //The beam stops at the collider of the object.
             } 
                else
             {
                 laser.SetPosition(1, transform.forward * 3000); //It's an attempt to send a beam into space. Unsuccessful. A ray is created in a straight line.
               
             }
             }
         else laser.enabled = false;
             
     }


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