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Question by blanktarget · Aug 27, 2017 at 11:45 PM · 2draycast2d game2d-physics2d animation

2d object moves only a little then stops

So I'm working in 2D and trying to move a gameobject on tap or mouse click to that position. Right now when I click the gameobject stutters a tiny step toward my mouse but stops almost instantly. Below is the movement code I made. What am I missing here?

     private Vector3 target;
     public float speed;
     public Camera myCam;
     Animator anim;
 
     void Start(){
         anim = GetComponent<Animator> ();
         target = transform.position;
         speed = 1.5f;
     }
 
     void Update() {
         if ((Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began) || (Input.GetMouseButtonDown(0))) {
             //if in the editor take mouse controls
             #if UNITY_EDITOR
             target = myCam.ScreenToWorldPoint(Input.mousePosition);
             target.z = transform.position.z;
 
             //else if it's on device
             #else
             target = myCam.ScreenToWorldPoint(Input.Touch);
             #endif
             //now move it move it.
             anim.SetBool ("isWalking", true);
             transform.position = Vector3.MoveTowards (transform.position, target, speed *Time.deltaTime);
 
         }
     }
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