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Question by Jamso · Aug 29, 2017 at 07:36 PM · androiduiapk

UI and resolution problems with APK

I made my app for iPhone, is great all. Now I want to do for Android, in Editor everything looks good....

alt text

But after I built the game for Android as APK and installing it in my smartphones, the UI seems to be broken, what could be the problem here?

alt text

I using Unity 5.4.1f1.

Thanks

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Answer by Jamso · Aug 30, 2017 at 09:35 AM

VICTORY!!!! the solution is just to add an if () in Update () of script BackgroundScroller, that is:

 if (Screen.fullScreen) 
 {
     Screen.SetResolution((int)Screen.width, (int)Screen.height, true); 
 }
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Answer by Mixery322 · Aug 30, 2017 at 10:38 AM

The way I do the UI is by setting a fixed resolution and this will hold everything in place.

Try this: Go to your canvas and in the Inspector go to the canvas scaler. Then in UI scale mode select Scale with screen size and set a resolution that you want for your UI. I usually use 720p (1280 x 720).

Then set Math to 0.5

Now everytime you create something in the canvas you will go to the rect transform in the inspector and set a anchor preset at the neares position where your sprite is.

For example if you are creating a Health bar in the upper left corner then select the upper left corner.

Here are some pics: alt text

alt text

Good luck!


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avatar image Mixery322 · Aug 30, 2017 at 10:39 AM 0
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By the way if you are creating a UI for a mobile device then use the aspect ration of a mobile device in the Game window in Unity.

avatar image Jamso · Aug 30, 2017 at 09:21 PM 0
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Hi @$$anonymous$$ixery322, thanks for your help. But I tried what you indicated, but adding if () in the BackgroundScroller script was solved. :)

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