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This question was closed Aug 31, 2017 at 08:57 AM by Bunny83 for the following reason:

Problem is not reproducible or outdated

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Question by Cursedth · Aug 30, 2017 at 05:02 AM · meshvertexmeshfiltercombine

Is it possible to change a vertex (height) after combining meshes?

I can change vertices of a mesh I created, using:

 ...
 Mesh() mesh = new Mesh();
 Vector3[] vertices;
 
 mesh = myGameObject.GetComponent<MeshFilter>().mesh;
 vertices = myGameObject.GetComponent<MeshFilter>().mesh.vertices;
 
 vertice[index] += Vector3.up * 0.01f;
 
 mesh.vertices = vertices;
 myGameObject.GetComponent<MeshFilter>().mesh = mesh;
 myGameObject.GetComponent<MeshFilter>().mesh.RecalculateNormals();
 ....

This works fine but stops working when I first Combine my meshes and then try to change a Vertex. Is this not possible anymore after Combining a mesh using CombineInstance? My combined mesh has a vertex count of 1600, none changes, not even when looping through all Vertices.

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Answer by Cursedth · Aug 31, 2017 at 08:53 AM

Solved. You can manipulate single vertices in a combined mesh. Just don't try it in a Upate() call but in Update()

-Facepalm-

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avatar image Bunny83 · Aug 31, 2017 at 08:57 AM 0
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:) deserves an up vote (and a close) :)

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