Hey!
I know this is probably not an issue with unity, but I can’t see what’s been updated or changed recently. Problem is I used the System.Activator.CreateInstance method to dynamically create classes and it worked fine until yesterday. Now suddenly it can’t create instances of arrays and strings. Do you guys have this issue? Please test this: System.Activator.CreateInstance(typeof(string));
. I understand why it would make no sense to have a default string constructor but it used to work.
Thanks!