• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by nedas60 · Sep 01, 2017 at 08:24 AM · c#2dinstantiateobjecttouch

Objects seemingly not being instantiated after touch.

I've been digging around and trying to find the answer to this question but found nothing. I'm trying to create a simple clicker game but got stuck at the very start... which is not very good. What I'm trying to do is after a touch give the player money (currently just adding +1$) and spawning in a text object saying "+1$". Seems like the object does not appear. I also made an "animation" which I'm not sure if it's well made. Both classes:

 public class MoneyTap : MonoBehaviour {

 public GameObject money;
 private Text moneyText;
 public long moneyAmount = 0;
 public GameObject tapText;
 private Vector2 tempPos;
 private Vector3 fullPos;

 void Start () {
     moneyText = money.GetComponent<Text> ();
 }
 
 // Update is called once per frame
 void Update ()
 {
     moneyText.text = moneyAmount + "$";

     if (Input.touchCount > 0) {
         if (Input.GetTouch (0).phase == TouchPhase.Began) {

             tempPos = Input.GetTouch(0).position;
             fullPos = new Vector3 (tempPos.x, tempPos.y, 0);

             
             RaycastHit2D hitInfo = Physics2D.Raycast (Camera.main.ScreenToWorldPoint (Input.GetTouch(0).position), Vector2.zero);
             // RaycastHit2D can be either true or null, but has an implicit conversion to bool, so we can use it like this
             if (hitInfo) {
                 moneyAmount++;;
                 Instantiate(tapText, fullPos, Quaternion.identity);
             }
         }
     }
 }
 }

And:

 public class TapTextMovement : MonoBehaviour {

 private int frameCount = 0;
 private float temp;
 public int modifier = 0;

 // Use this for initialization
 void Start () {

 }
 
 // Update is called once per frame
 void Update () {
     if (frameCount < 40) {
         temp = this.transform.position.y + 1F * modifier;

         this.transform.position = new Vector3(this.transform.position.x, temp, this.transform.position.z);
     } else if (frameCount < 50) {
         temp = this.transform.position.y + 0.5F * modifier;

         this.transform.position = new Vector3(this.transform.position.x, temp, this.transform.position.z);
     } else if (frameCount < 55) {
         temp = this.transform.position.y + 0.3F * modifier;

         this.transform.position = new Vector3(this.transform.position.x, temp, this.transform.position.z);
     } else if (frameCount < 60) {
         temp = this.transform.position.y + 0.15F * modifier;

         this.transform.position = new Vector3(this.transform.position.x, temp, this.transform.position.z);
     } else {
         Object.Destroy (this);
     }
     frameCount++;
 }
 }

I am a bit new to Unity so every bit of help would be appreciated! Thanks!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by GizmoKaracho · Sep 01, 2017 at 12:25 PM

  RaycastHit2D hitInfo = Physics2D.Raycast (Camera.main.ScreenToWorldPoint (Input.GetTouch(0).position), Vector2.zero);
              // RaycastHit2D can be either true or null, but has an implicit conversion to bool, so we can use it like this
              if (hitInfo) {
                  moneyAmount++;;
                  Instantiate(tapText, fullPos, Quaternion.identity);
              }
          }

I think you want to create an Object in World Space, so you need World Coordinates

 Instantiate(tapText, hitInfo.transform.position , Quaternion.identity);

So you create the GameObject where your Raycast hits World Space. fullPos is your touch position (in pixel), so you won't see it

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

418 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Problem with ScreenToWorldPoint and touches (C#) 2 Answers

Object instantiates on top of the previous object 2 Answers

Manipulating Instanced Object 2 Answers

What should I change in this instantiating a GameObject in a script using Unity? 1 Answer

Question about Instantiate 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges