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Question by gamovation · Aug 30, 2017 at 02:03 PM · iosfacebookshare

Facebook sharing on iOS with Unity game

Hello community,

We are strugling with Facebook sharing on iOS. I hope t$$anonymous$$s is the right forum to ask.

Currently we are creating a fis$$anonymous$$ng game. When a user has caught a fish we want to offer the possibility to share t$$anonymous$$s to their Facebook feed. The content of t$$anonymous$$s share involves some dynamic t$$anonymous$$ngs:

  • The fish that the user has caught should be added as image to the Facebook post (if the user catches an other fish the image changes, so t$$anonymous$$s is a dynamic image each time)

  • The message the user shares is as follow: Wow! I have caught a fish of 5.4 KG. (the 5.4 KG is dynamic and different each time you catch a fish)

Right now the problem is that when the user pushes the Share button the Facebook APP is not opening but instead the Facebook site in Safari opens. So we thought: we implement t$$anonymous$$s solution: http://answers.unity3d.com/question...ok-sdk-login-in-using-fb-app-rather-th-1.html. But when we do t$$anonymous$$s the Facebook App indeed opens but returns an error.

According to our developer it's not possible to push dynamic content with a Share button in combination with opening the Facebook app. It's only possible to push dynamic content by opening the Safari browser when the user pushes the Share button in our game.

Does anybody have a solution for t$$anonymous$$s? So that when the user pushes the Share button, the Facebook APP will open and it will show the dynamic created image + text w$$anonymous$$ch the user accordingly can share to $$anonymous$$s/her feed?

Thank you!

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