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Question by Sunshine95 · Aug 30, 2017 at 05:28 PM · renderingmaterialimage effects

Edge detection is not affect to self made shader

Standart Unity 5 Edge detection image effect is not affect to my self made shader as i want. But, standart legacy cutout shader is working good.
What can i do?

Example

This is my shader general code:

 half4 LightingCelShadingForward(SurfaceOutput s, half3 lightDir, half3 viewDir, half atten) 
 {
     half NdotT = smoothstep(-1,1,dot(s.Normal, lightDir));
     half NdotL = dot(s.Normal, viewDir)/2;
     NdotL = lerp(NdotL,NdotT,_True);
     float light = atten;
     light = lerp(round(light*100/70)/100*70,atten,_Lerp);    
     if(atten>_Light){if(light<_Light){light = _Light;}}  
     half4 c;
     float t = _Dark;
     if(NdotL>=_Pure)t=0.5;
     t = lerp(t,NdotL,_Lerp);
     c.rgb = (s.Albedo * _LightColor0.rgb) * t*2 * light;
     c.a = s.Alpha;
     return c;            
 }
     
     sampler2D uv_MainTex;
     sampler2D uv_NormalMap;
     fixed4 _Color;
     
 void surf (Input IN, inout SurfaceOutput o) 
 {
     float4 tex = tex2D(_MainTex, IN.uv_MainTex) * _Color;
     clip (tex.a - 0.5);
     o.Albedo = tex.rgb;
     o.Normal = UnpackNormal(tex2D(_NormalMap, IN.uv_NormalMap));
     IN.uv_NormalMap),_Power);
 }


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