why my floor and wall texture get blurred

im making a game for mobile devices. 101018-question.png

but my floor texture and wall texture is getting blurred how i fixed it.
Please help thanks in Advance

That is what we call “mipmapping”. It avoids this messy pixel stuff: alt text

If you don’t want it, you have to go to the texture import setting of those textures and unmark “Generate Mipmaps”.

But i think setting a higher level for the Anisotropic filter will help with your problem, since your floor and wall are looked on from an angle.

You could also try to set the texture’s filter mode to Trilinear, that blends it a bit better.
You generally want this in your game for a better look