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Question by The-Lemur · Sep 01, 2017 at 12:13 AM · editor-scriptingassetdatabaseworkflow

How to programmatically find an objects mesh in the assetDatabase?

I am writing a [menuitem] script to do a lot of the tedious stuff I must do when importing new models and turning them into ready prefabs. This is tedious and repetitive work, and is perfect for scripting, except I can't figure out how. I can't get the script to find the correct mesh so that I can properly and automatically add it to the prefabs mesh collider component.

The kernal of the problem is that when the object is imported into unity, the mesh for all my objects is simply named "default". If i where to search the assets for a mesh file with that name I would not get the right file, just some random renderer of one of my objects.

So my problem is finding a good way to address the mesh indirectly. And after extensive searching and long walks I can't think of a good solution. Manually assigning the meshes is not feasible on a long term due to the volume.

Here is a screenshot of the folder structure near the hard to get "default" mesh File structure image

Ps: I know how to assign the mesh to my mesh collider, that is not the problem, it is being able to point unity to the right mesh to begin with.

capture.png (26.7 kB)
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