• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
Question by mlisowyj · Sep 01, 2017 at 07:49 PM · scripting problemcontrollerroll a ball

2 player Roll a Ball

I am trying to create a local two player roll a ball game based off of the tutorial. I can not seem to make the two balls roll independently. I setup two different axes in the input manager but that still did not work. Any help on my code below would be appreciated! Thanks!

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine.UI;
 using UnityEngine;
 
 public class PlayerController : MonoBehaviour {
 
     public PlayerController Player1;
     public PlayerController Player2;
     public Text countText;
     public Text WinText;
    
     
     private int count;
 
 
     private void Start()
     {
         rb = GetComponent<Rigidbody>();
         rb2 = GetComponent<Rigidbody>();
         count = 0;
         SetCountText();
         WinText.text = "";
 
    
     }
 
     public float speed = 80.0f; 
     public Rigidbody rb;
     public Rigidbody rb2;
 
 
 
     //Player 1 Code with aswd keys
     void Player1Movement()
     {
         if (Input.GetKey(KeyCode.A))
         {
             rb.AddForce(Vector3.left * speed);
 
         }
 
         if (Input.GetKey(KeyCode.D))
         {
             rb.AddForce(Vector3.right * speed);
 
         }
 
         if (Input.GetKey(KeyCode.W))
         {
             rb.AddForce(Vector3.forward * speed);
 
         }
 
         if (Input.GetKey(KeyCode.S))
         {
             rb.AddForce(Vector3.back * speed);
 
         }
     }
 
 
     
     //Player 2 Code with arrow keys
     void Player2Movement()
     {
         if (Input.GetKey(KeyCode.LeftArrow))
         {
             rb2.AddForce(Vector3.left * speed);
 
         }
 
         if (Input.GetKey(KeyCode.RightArrow))
         {
             rb2.AddForce(Vector3.right * speed);
 
         }
 
         if (Input.GetKey(KeyCode.UpArrow))
         {
             rb2.AddForce(Vector3.forward * speed);
 
         }
 
         if (Input.GetKey(KeyCode.DownArrow))
         {
             rb2.AddForce(Vector3.back * speed);
 
         }
     }
 
 
     void OnTriggerEnter(Collider other)
     {
         if (other.gameObject.CompareTag("PickUp"))
         {
             other.gameObject.SetActive(false);
             count = count + 1;
             SetCountText();
         }
 
     }
 
     void SetCountText()
     {
         countText.text = "Count: " + count.ToString();
         if (count >= 18)
         {
             WinText.text = "You Win!";
 
         }
     }
 
     void Update()
     {
 
         if (Input.GetKeyDown("space") && GetComponent<Rigidbody>().transform.position.y <= 0.5f)
         {
             Vector3 jump = new Vector3(0.0f, 275f, 0.0f);
             GetComponent<Rigidbody>().AddForce(jump);
         }
 
 
         if (Input.GetKeyDown("/") && GetComponent<Rigidbody>().transform.position.y <= 0.5f)
         {
             Vector3 jump = new Vector3(0.0f, 275f, 0.0f);
             GetComponent<Rigidbody>().AddForce(jump);
         }
 
 
         Player1Movement();
         Player2Movement();
     }
 
 
 }
 
Comment

People who like this

0 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Update about the future of Unity Answers

Unity Answers content will be migrated to a new Community platform and we are aiming to launch a public beta later in June. Please note, we are aiming to set Unity Answers to read-only mode on the 31st of May in order to prepare for the final data migration.

For more information, please read our full announcement.

Follow this Question

Answers Answers and Comments

160 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How would I generate a new object based on player location? 0 Answers

Jump problem animation 0 Answers

Edit InputManager.asset via script - Not a repeat question exactly 0 Answers

have an error that i don't know how to fix 1 Answer

BasicFPS controller "Can not be loaded" 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges