Very basic question and a beginner so some empathy possible? :-)

I just purchased a terrain generator asset from the store.

I hit download and it asks me if I want to open in Unity 3D so I said yes.

I get the Unity 3D box showing my tutorials etc. but did not see anything indicating a download so I created a new project with the name of the asset included in the name.

I went to my downloads and there was the asset so I hit download and then import and as we “speak” but 1) I got a popup saying that the asset contains out of date APIs; the asset cost almost $200 and was just updated in July but I realize a new release just came out 2) Now I have this new project with the asset name under assets but does that mean that it is available to include to future projects as an asset or do I have to export it to make it available as an asset?

I looked for a tutorial on how the downloading of assets works but I confess it was a quick look and though I have been using Unity 3D, it has been time scattered over a few months due to other issues beyond my control; i.e. I am trying to remember everything but this part I have never really understood.

I have EXTENSIVE C++, C, C# and Java programming experience and I am very acquainted with how to include needed classes for your project and wondered if Unity 3D works anywhere along those lines.

Is there a tutorial on how to download assets, store them and keep them organized/updated into the future? I honestly cannot see myself moving to anything else other than Unity 3D so if someone has a moment to provide a link for information, that would be perfect. I do not mind searching but I am becoming impatient for more AI help with doing searches as scattered pages you have to patch together to learn are modestly frustrating.

I also confess to being one of those who dives in without going through the user’s manual so perhaps I missed a wonderful set of pages explaining all this; again, any help will be appreciated and I will gladly accept chiding in return for a helpful link, video or anything that will set me straight.

Regards,

Nat

@Natarthos Hello there, so, there’s no tutorials (not that I know) about downloading the assets from the store, I normally use the Asset Store window inside Unity to download/buy and import the desired package into my projects (even you can importing it at the moment you create a new project), it’s nothing to complicated, just click the middle button on the left side to display a list with your acquired assets, download and import the desired one (there’s nothing else to do, if you already know that, well, that’s all), and as you already see it, there will be some times you will be required to accept the check and mod the scripts inside the package (if you don’t do that you will be forced to do it manually, for a correct functionality).

About the class integration, there’s another way?, Unity do that without any trouble, so, you can be sure that all your code will work as should be.

And about knowledge, there’s many tutorials on the Unity web page and in the youtube channel (and believe me, it’s far enough to learn how to make a basic game, from there, it’s just practice and planing your next game).

I hopes all this will helps you to understand how to use Unity and its assets, if you need more help, you can contact me by mail: arturo.sr76@gmail.com.

Have a good day, cheers.

Well, there are morons and then there is myself…

I cannot believe I missed this information!

All is well in my Unity 3D universe now and I am happily creating my first terrain.

I really appreciated your insight!

Nat