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Question by huddamoglu · Sep 04, 2017 at 02:33 PM · c#ballshootstartbounce

Help for Restart Level

Hello everyone I need help about my new game. When I click Restart button[Application.LoadLevel (Application.loadedLevel)] my swipeshoot isn't work. What's the problem that I can't find it. Help me Please.

My code:

private const float DEADZONE = 30.0f; private const float MAXIMUM_PULL = 50.0f;

 private bool isBreakingStuff;
 private Rigidbody2D rigid;
 public float speed = 10.0f;
 float time = 0f;
 public Transform ballsPreview;
 public GameObject tutorialContainer;


 // Use this for initialization
 public void Start () 
 {
     tutorialContainer.SetActive (true);
     ballsPreview.parent.gameObject.SetActive (false);
     rigid = GetComponent<Rigidbody2D> ();
 }
 
 // Update is called once per frame
 public void Update ()
 {
     
     if (!isBreakingStuff) 
     {
         PoolInput ();
     }
 }

 public void PoolInput()
 {
     Vector3 sd = MobileInput.Instance.swipeDelta;
     sd.Set (-sd.x, -sd.y, sd.z);
     if (sd != Vector3.zero) 
     {
         if (sd.y < 0)
         {
             ballsPreview.parent.gameObject.SetActive (false);
         } 
         else 
         {
             ballsPreview.parent.up = sd.normalized;
             ballsPreview.parent.gameObject.SetActive (true);
             ballsPreview.localScale = Vector3.Lerp (new Vector3 (1, 1, 1), new Vector3 (1, 3, 1), sd.magnitude / MAXIMUM_PULL);
         }


     }

     if(MobileInput.Instance.release)
     {
         isBreakingStuff = true;
         tutorialContainer.SetActive (false);
         ballsPreview.parent.gameObject.SetActive (false);
         SendBallInDirection(sd.normalized);
     }
 }

 public void SendBallInDirection(Vector3 dir)
 {
     rigid.velocity = dir * speed;


 }


}

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