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Question by fonzistemista · Sep 06, 2017 at 04:27 PM · upgrade

Object stopped working after Upgrade to Unity 2017.1

I just updated to Unity 2017.1 and my GameObject (2D) has stopped working. It has a DragMe object that allows for drag and drop and a button, none of this works right now. The DragMe script isn't getting called at all.

Has anyone had the same issue and has a way of fixing it? Thanks in advance

Edit: After some testing i've noticed that if the graphic component attached to a gameobject is a Sprite Renderer no interaction is possible. Button clicks don't work, Dragging etc. My game is fairly dependant on this. Any fix available?

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avatar image LSPressWorks · Sep 06, 2017 at 05:37 PM 0
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Based my experience of the last like, decade; if there isn't a very compelling reason to "upgrade" unity, then don't. Have you tried re-creating the object fresh in 2017 and comparing the Drag$$anonymous$$e() function, syntax and overloads?

avatar image fonzistemista LSPressWorks · Sep 06, 2017 at 07:11 PM 0
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We upgraded to try Sprite $$anonymous$$asks (which are not yet present in the project so not the issue), but after some more testing i've decided to go back to Unity 5.6 for now. It seems that components that have a Sprite Renderer attached won't react to Events. I have multiple event types on the same object (Click, PointerEnter, PointerExit and Drag) and none of them work. If i change the spriterenderer to an Image it will suddenly start working again.

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