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Question by RandomnessThatsFunny · Sep 07, 2017 at 05:34 PM · c#collisiontriggertriggersweapon system

Trigger Collision Moves When Object Enters

I am working on a game and I'm coding in sword movement. I have it where if you swing your sword it has a trigger collision to check if anything is there. The problem is that when something enters that collision the collision moves under the player / moves out of the way.

I have been having this problem all day and I can't figure out a solution.

   void animate(string _type)
     {
         switch (_type)
         {
             case "WAND":
                 weaponSpawn.transform.GetChild(0).GetComponent<Animation>().Play("Wand", PlayMode.StopAll);
                 GameObject projectile = Instantiate(wandBullet, hitSpawn.transform.position, hitSpawn.transform.rotation);
                 projectile.tag = "MyHurt";
                 projectile.GetComponent<Rigidbody>().AddForce(transform.forward * currentWeapon.speed);
                 projectile.GetComponent<BulletDamage>().damage = currentWeapon.damageAmount;
                 StartCoroutine(destroyProjectile(projectile)); 
                 break;
 
             case "SWORD":
                 weaponSpawn.transform.GetChild(0).GetComponent<Animation>().Play("Sword", PlayMode.StopAll);
                 meleeHit.GetComponent<BulletDamage>().damage = currentWeapon.damageAmount;
                 StartCoroutine(turnOffMelee(currentWeapon.rate));
                 break;
         }
     }

 IEnumerator turnOffMelee(float _time)
     {
         meleeHit.gameObject.GetComponent<BoxCollider>().enabled = true;
         meleeHit.GetComponent<BulletDamage>().damage = currentWeapon.damageAmount;
         yield return new WaitForSeconds(_time);
         meleeHit.gameObject.GetComponent<BoxCollider>().enabled = false;
     }

I can show you the full script and images if you need it.

Thanks,

Mark

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Answer by Akusan · Sep 07, 2017 at 05:55 PM

Maybe your target has a rigid body and is getting pushed by your sword rigid body. Just add a larger trigger collider on your target or your sword and make the necessary scripts for reactions

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